Clean-Room And Asset Policy
This repo coordinates reverse engineering, asset extraction, and original Dreamcast development. Keep the lanes explicit.
Shipping Code Lane
Anything that ends up in the final Dreamcast executable must be original implementation work using legal, open toolchains such as KallistiOS and original project code.
Allowed:
- KOS APIs and documentation.
- Original C/C++ code written for D3-TUI.
- Measurements of behavior, timing, visuals, and protocol behavior.
- Engine-agnostic formulas derived from observation.
Not allowed:
- Copying proprietary SDK code into the game.
- Copying decompiled game implementation into the game.
- Pulling private Hermes secrets into repo history.