ISSUE-002: Unexplained pathing line (hex 30 → 05)
Status: OPEN Severity: HIGH Reported: MjF playtest 2026-05-12
Problem
A pathing/route line is visible on the hex grid, starting at hex 30 and ending at hex 05. The player doesn’t understand: - What this line represents - Why it connects those specific hexes - How to interact with it or clear it
What it could be (desired)
The concept of drawing a path between hexes is exactly what the player wants for sequential move queueing per unit — Rif, go 30 → 24 → 18 → 12 → 05. But in its current form, the line is unexplained and confusing rather than useful.