Rendering
- Wargame Engine (Python + pygame) — selected after 7-engine survey
- Colored shapes + text for prototype (zero assets needed)
- Hex grid fits at ~100×87px per hex on 640×480
ADVISORY (Explored, Team Can Adapt)
Alternative Engines Evaluated
OpenRA (C#, no Python bridge), RecoilEngine (C++ RTS, overkill), Spring RTS (same), openage (dead), LOVE (adds Lua boundary), Fabula (dead, client-server pattern useful conceptually), Godot (overkill), Panda3D (3D, wrong domain).