Interaction Model
- Pre-filtered context access. Each unit’s
context_accesslist gates what Hermes receives. Curation happens upstream (player via routing menu, or curation agent). No LLM self-selection of context for prototype. - Correction interviews. Inline
interrupt()loop — 3-4 MC questions in the node function. Player narrows problem → agent echoes → player confirms/refines. - Curation as standalone service. Not a hex on the map. Separate endpoint or RG-side preprocessing.
- Nested menu tree. See full menu spec in wiki for L0→L4 hierarchy.
- Output summaries. Structured sections with header/body/status. RG displays summary; full output lives on Pi wiki.
- Context-specific wiki views. Node Y opens that node’s page. Unit Y opens unit’s trail page.
Gamepad Controls
D-pad: navigate. A: select/confirm. B: back. X: unit menu. Y: node menu. SELECT: phase overlay. START: pause/save. L1/R1: cycle units.