Full Node Definitions

Hex Phase Task
00 discover archaeology of past local conventions — SSH into RG, extract patterns from Pearl Diver, Oracle Chamber, Mozart, IN-REACH
01 discover Worldsim research — how Hermes nests structured multi-choice for gamepad response
02 discover nesting in games — case survey of games with minimal text input for complex state
03 discover nesting logic — algorithmic survey (MCTS, Socratic, decision trees)
04 discover virtual keyboards — case survey of gamepad text input systems
05 discover conversation trees — dynamic context, modular, multiple choice
06 discover synth: keyboard + input signals (from 00, 01, 04)
07 discover synth: nesting + response signals (from 02, 03)
08 discover synth: convo structure + dynamic context (from 05)
09 define define: keyboard surface requirements
10 define define: MC interview flow requirements
11 define define: Hermes skill bracing requirements
12 define spec: keyboard UI params
13 define spec: MC interview params
14 define spec: Hermes skill + integration params
15 design design: keyboard UI concept 1
16 design design: keyboard UI concept 2
17 design design: MC interview flow
18 design design: integration + wildcard
19 design design: refined keyboard spec (synthesis of 15+16)
20 design design: MC logic / nesting flow
21 design design: conversation / reply / options flow
22 deliver design: integration architecture
23 deliver design: Hermes skill architecture
24 deliver build keyboard prototype 1
25 deliver build keyboard prototype 2
26 deliver build MC / nesting logic prototype
27 deliver build Hermes skill(s) for keyboard input
28 deliver integrate prototype into game surface
29 deliver test on RG hardware
30 deliver document and package artifacts
31 deliver synthesize and polish
32 review architecture review
33 review code + integration review (both Rif and separate Hermes instance review)
34 review UX / playability review
35 review post-mortem + metabolism plan