| 00 |
discover |
archaeology of past local conventions — SSH into RG, extract
patterns from Pearl Diver, Oracle Chamber, Mozart, IN-REACH |
| 01 |
discover |
Worldsim research — how Hermes nests structured multi-choice for
gamepad response |
| 02 |
discover |
nesting in games — case survey of games with minimal text input for
complex state |
| 03 |
discover |
nesting logic — algorithmic survey (MCTS, Socratic, decision
trees) |
| 04 |
discover |
virtual keyboards — case survey of gamepad text input systems |
| 05 |
discover |
conversation trees — dynamic context, modular, multiple choice |
| 06 |
discover |
synth: keyboard + input signals (from 00, 01, 04) |
| 07 |
discover |
synth: nesting + response signals (from 02, 03) |
| 08 |
discover |
synth: convo structure + dynamic context (from 05) |
| 09 |
define |
define: keyboard surface requirements |
| 10 |
define |
define: MC interview flow requirements |
| 11 |
define |
define: Hermes skill bracing requirements |
| 12 |
define |
spec: keyboard UI params |
| 13 |
define |
spec: MC interview params |
| 14 |
define |
spec: Hermes skill + integration params |
| 15 |
design |
design: keyboard UI concept 1 |
| 16 |
design |
design: keyboard UI concept 2 |
| 17 |
design |
design: MC interview flow |
| 18 |
design |
design: integration + wildcard |
| 19 |
design |
design: refined keyboard spec (synthesis of 15+16) |
| 20 |
design |
design: MC logic / nesting flow |
| 21 |
design |
design: conversation / reply / options flow |
| 22 |
deliver |
design: integration architecture |
| 23 |
deliver |
design: Hermes skill architecture |
| 24 |
deliver |
build keyboard prototype 1 |
| 25 |
deliver |
build keyboard prototype 2 |
| 26 |
deliver |
build MC / nesting logic prototype |
| 27 |
deliver |
build Hermes skill(s) for keyboard input |
| 28 |
deliver |
integrate prototype into game surface |
| 29 |
deliver |
test on RG hardware |
| 30 |
deliver |
document and package artifacts |
| 31 |
deliver |
synthesize and polish |
| 32 |
review |
architecture review |
| 33 |
review |
code + integration review (both Rif and separate Hermes instance
review) |
| 34 |
review |
UX / playability review |
| 35 |
review |
post-mortem + metabolism plan |