Asset Tasks

ID Asset / class Status Handling Known state Likely source Needed outputs Next action
A001 RELiK current logo locked-current shared Current PSD source has been archived. Best current source: RELiK-2W-purple-orb-logo-source.psd; transparent black mark body exported from Layer 4. Still needs production vector reconstruction. Pi4 logo source PSD archive; Canva, HDD/SSD, email inboxes, local archives for additional exports. SVG, Figma vector/component, transparent PNG, PDF, usage page. Reconstruct/vectorize current mark; define lockups and usage rules.
A002 RELiK logo variants locked-current / prototype-provisional shared / internal Variants exist, including the archived older orange-orb PSD and prior color/sandbox versions. Pi4 logo source PSD archive; Canva, HDD/SSD, old project folders. Variant sheet, SVG/PNG exports, status labels. Gather remaining variants and separate active variants from archive/prototype variants.
A003 Old RELiK logos epoch-archive internal / private-review Old logos exist and remain important for archive and possible variant/provisional deployment. HDD/SSD, email, old decks, Canva. Archive gallery, timeline, PNG/SVG where possible. Gather and place in archive lane with notes on era and use.
A004 Sengeafsnit logo near-locked / missing-reconstruct shared Canonical name for SG waveform mark. Many versions may exist, but few/no HQ vector files. Canva, HDD/SSD, email, SG9 cap photo, old SG files. SVG, Figma component, PNG, patch/embroidery-ready vector, variant system. Find best source; reconstruct/vectorize if needed.
A005 Sengeafsnit logo variants by team/generation near-locked / prototype-provisional internal / shared later Variants are expected by SG team/generation; exact current generation unresolved. SG/ARKA files, Canva, notes, cap/patch references. Variant matrix, Figma components, naming rules. Wait for base Sengeafsnit logo; define variant grammar after base mark is clean.
A006 Typography / lettering sheet near-locked / missing-reconstruct internal Current PSD material likely contains only partial RELiK lettering: R, E, L, i, and K. The lowercase i is not properly rendered in generic text use; the correct gap needs to be erased to mirror the core logo. Logo PSD archive; possible additional PSD/Photoshop sheet in local/archive storage. PSD source, glyph extraction, font identification, Figma text styles, possible custom display alphabet. Determine whether this is lettering, a partial custom alphabet, or font modification; repair lowercase i logic.
A007 Monolith reference images locked-current / potent-reference shared / internal Monolith references exist. Local archives, screenshots, reference folders. Reference board, usage rules, possible rendered asset studies. Gather images; label direct canon vs mood/reference.
A008 Pearl / orb extracted assets locked-current / prototype-provisional shared Best current orb source extracted from RELiK-2W-purple-orb-logo-source.psd visible Layer 6 as RELiK-2W-orb-current-purple-transparent.png. Earlier RELiK Pearl / Orb Garden outputs may exist on Pi4 but are likely less canonical than the PSD orb. Pi4 logo source PSD archive; RELiK Pearl / Orb Garden projects; Canva/PSD exports. Orb/pearl component set, color/gradient studies, PNG/SVG where possible. Generate professional variants from the PSD orb; compare against RELiK Pearl / Orb Garden outputs before promotion.
A009 SG9 Winter Push cap photos near-locked shared Front/back cap photos already in RELiK Reef. Existing local files. Gallery entries, kit notes, reconstruction reference for Sengeafsnit logo. Add Figma gallery later; collect additional cap angles if available.
A010 Additional caps / headwear near-locked / prototype-provisional shared / internal Additional cap concepts may exist. Photos, Canva, mockups, vendor files. Gallery, material notes, embroidery specs. Gather any additional cap photos/mockups.
A011 Jackets / bomber jacket references near-locked / potent-reference internal / shared later Jacket ideas and references exist, including possible RFID/technical fixings. Reference images, notes, vendor/product pages, sketches. Reference board, kit brief, material/color notes. Gather jacket refs; split actual kit intent from mood/reference.
A012 Kit process / kit ideas near-locked internal Kit process and kit ideas exist. Notes, docs, images, chat logs, design refs. Kit system page, ritual/process notes, object list. Gather notes/references; convert to first kit architecture.
A013 Watches / watch ideas near-locked / potent-reference internal / shared later Watch ideas exist and relate to artifact philosophy and kit. Reference images, notes, product links/photos. Watch reference board, material cues, artifact logic notes. Gather watch refs and identify kit candidate vs philosophy reference.
A014 Mission patches near-locked / prototype-provisional shared / internal Patch references and early patch cases exist. Patch files/photos/mockups, SG/ARKA folders. Patch gallery, SVG/vector rebuilds, patch grammar. Gather all patches and references; classify mission/unit/archive/future kit.
A015 Unit patches near-locked / prototype-provisional internal / shared later Unit patch logic is vital; existing files unknown. SG files, kit notes, patch refs. Variant matrix, team-generation patch grammar. Gather unit patch material; map to SG team structure.
A016 PS2 / Sony ESPER / SG / ARKA references potent-reference / epoch-archive internal / third-party-reference Significant references exist. Local archive, SG/ARKA folders, Pearl Brain, screenshots. Nighttime reference board, provenance labels, token candidates. Gather references; separate RELiK-owned artifacts from third-party references.
A017 ARKA / Zero Years unfinished assets epoch-archive / near-locked for review internal / private-review Work should be revisited, finished, and potentially deployed internally or beyond. ARKA folders, comics, manuscripts, images, prompts. Archive board, finishability assessment, deployment candidates. Locate closest-to-finish assets; classify by public/internal potential.
A018 Dreamcast / daytime world design references potent-reference third-party-reference References exist from wild games, not RELiK-owned games. Screenshots, captures, game refs, notes. Daytime reference board, provenance labels, token candidates. Gather references; label as external inspiration only.
A019 relik.africa website assets current-context / locked-current shared / internal Domain is canonical. Past website/HTML/Electron work likely contains animated orb experiments and useful current-state motion/style cues. Pi4 work work / websites / HTML / Electron app folders; website repo/export; screenshots; Canva/PSD/logo files. Website screenshots, animation captures, design reference board, asset extraction. Locate current and past site/app files; review orb animation pacing and extract style cues.
A020 MJF signature / founder sigil near-locked / prototype-provisional internal / shared later Early blue 500x500 signature print added to intake as ASSETS/inbox/signatures/MJF-signature-early-print.png. This belongs beside signature/sigil/authority marks, not as a generic RELiK logo. Local Downloads file Untitled design-3.png, moved 2026-06-08. Clean transparent PNG, SVG/vector trace, black/white/blue variants, Figma component, usage note for founder signature vs RELiK-owned identity. Review/revise signature mark, clean edges, vectorize, and decide whether it becomes a public-facing signature asset, internal seal, or archive-only founder mark.
A021 Motion language / animated orb behavior near-locked internal / shared later Motion should emerge or surface in place, as if revealed through mist or a body of water. Avoid generic CSS drifting/sliding. RELiK motion should generally be gradual, slow, subtle, and muted. relik.africa website/app work; HTML/Electron experiments; Figma prototypes later. Motion notes, animation captures, timing tokens, implementation guidance. Locate animated orb experiments and evaluate pacing against emergence/reveal principle.
A022 Audio / soundtrack language potent-reference / missing-reconstruct internal / private-review Audio direction favors underwater feeling, ethereal tones, and submerged ambience. Prior soundtrack files exist but need to be found. Pi4/local disks, website/app projects, soundtrack/audio folders. Audio reference list, handling labels, usage notes, optional implementation cues. Search for soundtrack files and classify by source, clearance, and use case.