| A001 |
RELiK current logo |
locked-current |
shared |
Current PSD source has been archived. Best current source:
RELiK-2W-purple-orb-logo-source.psd; transparent black mark
body exported from Layer 4. Still needs production vector
reconstruction. |
Pi4 logo source PSD archive; Canva, HDD/SSD, email inboxes, local
archives for additional exports. |
SVG, Figma vector/component, transparent PNG, PDF, usage page. |
Reconstruct/vectorize current mark; define lockups and usage
rules. |
| A002 |
RELiK logo variants |
locked-current / prototype-provisional |
shared / internal |
Variants exist, including the archived older orange-orb PSD and
prior color/sandbox versions. |
Pi4 logo source PSD archive; Canva, HDD/SSD, old project
folders. |
Variant sheet, SVG/PNG exports, status labels. |
Gather remaining variants and separate active variants from
archive/prototype variants. |
| A003 |
Old RELiK logos |
epoch-archive |
internal / private-review |
Old logos exist and remain important for archive and possible
variant/provisional deployment. |
HDD/SSD, email, old decks, Canva. |
Archive gallery, timeline, PNG/SVG where possible. |
Gather and place in archive lane with notes on era and use. |
| A004 |
Sengeafsnit logo |
near-locked / missing-reconstruct |
shared |
Canonical name for SG waveform mark. Many versions may exist, but
few/no HQ vector files. |
Canva, HDD/SSD, email, SG9 cap photo, old SG files. |
SVG, Figma component, PNG, patch/embroidery-ready vector, variant
system. |
Find best source; reconstruct/vectorize if needed. |
| A005 |
Sengeafsnit logo variants by team/generation |
near-locked / prototype-provisional |
internal / shared later |
Variants are expected by SG team/generation; exact current
generation unresolved. |
SG/ARKA files, Canva, notes, cap/patch references. |
Variant matrix, Figma components, naming rules. |
Wait for base Sengeafsnit logo; define variant grammar after base
mark is clean. |
| A006 |
Typography / lettering sheet |
near-locked / missing-reconstruct |
internal |
Current PSD material likely contains only partial RELiK lettering:
R, E, L, i, and
K. The lowercase i is not properly rendered in
generic text use; the correct gap needs to be erased to mirror the core
logo. |
Logo PSD archive; possible additional PSD/Photoshop sheet in
local/archive storage. |
PSD source, glyph extraction, font identification, Figma text
styles, possible custom display alphabet. |
Determine whether this is lettering, a partial custom alphabet, or
font modification; repair lowercase i logic. |
| A007 |
Monolith reference images |
locked-current / potent-reference |
shared / internal |
Monolith references exist. |
Local archives, screenshots, reference folders. |
Reference board, usage rules, possible rendered asset studies. |
Gather images; label direct canon vs mood/reference. |
| A008 |
Pearl / orb extracted assets |
locked-current / prototype-provisional |
shared |
Best current orb source extracted from
RELiK-2W-purple-orb-logo-source.psd visible
Layer 6 as
RELiK-2W-orb-current-purple-transparent.png. Earlier RELiK
Pearl / Orb Garden outputs may exist on Pi4 but are likely less
canonical than the PSD orb. |
Pi4 logo source PSD archive; RELiK Pearl / Orb Garden projects;
Canva/PSD exports. |
Orb/pearl component set, color/gradient studies, PNG/SVG where
possible. |
Generate professional variants from the PSD orb; compare against
RELiK Pearl / Orb Garden outputs before promotion. |
| A009 |
SG9 Winter Push cap photos |
near-locked |
shared |
Front/back cap photos already in RELiK Reef. |
Existing local files. |
Gallery entries, kit notes, reconstruction reference for Sengeafsnit
logo. |
Add Figma gallery later; collect additional cap angles if
available. |
| A010 |
Additional caps / headwear |
near-locked / prototype-provisional |
shared / internal |
Additional cap concepts may exist. |
Photos, Canva, mockups, vendor files. |
Gallery, material notes, embroidery specs. |
Gather any additional cap photos/mockups. |
| A011 |
Jackets / bomber jacket references |
near-locked / potent-reference |
internal / shared later |
Jacket ideas and references exist, including possible RFID/technical
fixings. |
Reference images, notes, vendor/product pages, sketches. |
Reference board, kit brief, material/color notes. |
Gather jacket refs; split actual kit intent from
mood/reference. |
| A012 |
Kit process / kit ideas |
near-locked |
internal |
Kit process and kit ideas exist. |
Notes, docs, images, chat logs, design refs. |
Kit system page, ritual/process notes, object list. |
Gather notes/references; convert to first kit architecture. |
| A013 |
Watches / watch ideas |
near-locked / potent-reference |
internal / shared later |
Watch ideas exist and relate to artifact philosophy and kit. |
Reference images, notes, product links/photos. |
Watch reference board, material cues, artifact logic notes. |
Gather watch refs and identify kit candidate vs philosophy
reference. |
| A014 |
Mission patches |
near-locked / prototype-provisional |
shared / internal |
Patch references and early patch cases exist. |
Patch files/photos/mockups, SG/ARKA folders. |
Patch gallery, SVG/vector rebuilds, patch grammar. |
Gather all patches and references; classify
mission/unit/archive/future kit. |
| A015 |
Unit patches |
near-locked / prototype-provisional |
internal / shared later |
Unit patch logic is vital; existing files unknown. |
SG files, kit notes, patch refs. |
Variant matrix, team-generation patch grammar. |
Gather unit patch material; map to SG team structure. |
| A016 |
PS2 / Sony ESPER / SG / ARKA references |
potent-reference / epoch-archive |
internal / third-party-reference |
Significant references exist. |
Local archive, SG/ARKA folders, Pearl Brain, screenshots. |
Nighttime reference board, provenance labels, token candidates. |
Gather references; separate RELiK-owned artifacts from third-party
references. |
| A017 |
ARKA / Zero Years unfinished assets |
epoch-archive / near-locked for review |
internal / private-review |
Work should be revisited, finished, and potentially deployed
internally or beyond. |
ARKA folders, comics, manuscripts, images, prompts. |
Archive board, finishability assessment, deployment candidates. |
Locate closest-to-finish assets; classify by public/internal
potential. |
| A018 |
Dreamcast / daytime world design references |
potent-reference |
third-party-reference |
References exist from wild games, not RELiK-owned games. |
Screenshots, captures, game refs, notes. |
Daytime reference board, provenance labels, token candidates. |
Gather references; label as external inspiration only. |
| A019 |
relik.africa website assets |
current-context / locked-current |
shared / internal |
Domain is canonical. Past website/HTML/Electron work likely contains
animated orb experiments and useful current-state motion/style
cues. |
Pi4 work work / websites / HTML / Electron app folders;
website repo/export; screenshots; Canva/PSD/logo files. |
Website screenshots, animation captures, design reference board,
asset extraction. |
Locate current and past site/app files; review orb animation pacing
and extract style cues. |
| A020 |
MJF signature / founder sigil |
near-locked / prototype-provisional |
internal / shared later |
Early blue 500x500 signature print added to intake as
ASSETS/inbox/signatures/MJF-signature-early-print.png. This
belongs beside signature/sigil/authority marks, not as a generic RELiK
logo. |
Local Downloads file Untitled design-3.png, moved
2026-06-08. |
Clean transparent PNG, SVG/vector trace, black/white/blue variants,
Figma component, usage note for founder signature vs RELiK-owned
identity. |
Review/revise signature mark, clean edges, vectorize, and decide
whether it becomes a public-facing signature asset, internal seal, or
archive-only founder mark. |
| A021 |
Motion language / animated orb behavior |
near-locked |
internal / shared later |
Motion should emerge or surface in place, as if revealed through
mist or a body of water. Avoid generic CSS drifting/sliding. RELiK
motion should generally be gradual, slow, subtle, and muted. |
relik.africa website/app work; HTML/Electron experiments; Figma
prototypes later. |
Motion notes, animation captures, timing tokens, implementation
guidance. |
Locate animated orb experiments and evaluate pacing against
emergence/reveal principle. |
| A022 |
Audio / soundtrack language |
potent-reference / missing-reconstruct |
internal / private-review |
Audio direction favors underwater feeling, ethereal tones, and
submerged ambience. Prior soundtrack files exist but need to be
found. |
Pi4/local disks, website/app projects, soundtrack/audio
folders. |
Audio reference list, handling labels, usage notes, optional
implementation cues. |
Search for soundtrack files and classify by source, clearance, and
use case. |