Low-Context Execution Packet

Use branch stage/d3-06-native-title-scene.

Create or reuse a frontend tree with a boring layout:

frontend/kos/
  Makefile
  src/main.c
  src/render_scene.c
  src/render_scene.h
  src/input.c
  src/input.h
  romdisk/
  assets/

Implementation order:

  1. compile a blank KOS loop from D3-04
  2. query Shachi atoms for the render/input/texture surfaces being touched
  3. load placeholder or extracted preview assets
  4. render background/snow layers
  5. render logo or logo proxy
  6. apply D2_PHYSICS_MANIFEST.md constants
  7. package ELF and CDI if feasible
  8. capture emulator proof

Dreamcast/KOS constraints:

Minimum verification:

make -C frontend/kos clean all
file frontend/kos/*.elf

docs/NATIVE_SCENE_REBUILD_REPORT.md must include: