D3-02 Kinetic And Aesthetic Mapping
Objective
Convert the D2 title screen’s feel into engine-agnostic formulas, variables, and interaction rules suitable for original recreation.
Inputs
docs/KNULLI_SURVEILLANCE_PROTOCOL.md- Captures from D3-01
- D2 running on RG or another documented emulator path
Scope
- Measure logo rotation response to timed input holds and releases.
- Estimate acceleration, max velocity, friction/deceleration, and any snap/clamp behavior.
- Analyze snow/background layers for count, drift direction, terminal speed, particle density, and whether layers are 2D or 3D-like.
- Run A/B observations for linked variables: logo speed versus snow, audio, pulsing text, or background behavior.