Dreamcast-native final frontend: the final UI is a
bootable Dreamcast executable, not a terminal emulator UI.
Engine/backend separation: frontend failure must
not kill backend agent work, and backend failure must not freeze the
frontend.
Controller-first usability: analog controls may
manipulate the atmosphere; D-pad/buttons must operate text and command
flows cleanly.
Measured bridge choice: no final network/IPC bridge
is hardwired until benchmarking is complete.
Reproducible agent handoffs: each stage produces
committed notes, artifacts, and an outcome report that the next
coordinator can trust.
No uncontrolled proprietary sprawl: source game
media and raw extracted assets stay in explicit asset staging locations
unless intentionally committed with LFS and provenance notes.