LangGraph Game Surface
Project exploring LangGraph as a turn-based strategy game surface, with: - Units as state cases traversing task nodes - Access gating and context management across nodes - Per-node config/model/harness overrides - Passive intel harvesting and auto-suggest routing - Cross-platform console clients (RG40XXV, Wii, PS2) connecting to Pi backend
Repo Structure
questions/— Open questions organized by layerdocs/— Design docs, architecture decisionssrc/— Prototype code (when we reach implementation)wiki/— Mirrors relevant pages from the LLM wiki depotgame-surface/assets/— Renderable prototype asset slices