Q-G-07: Console Priority Order

Which console first for the prototype — RG40XXV (easiest, native Python), Wii (HTML5 Canvas, novel), or PS2 (hardest, native C homebrew)? - Source: [[langgraph-game-surface]] - Depends on: MjF preference, available dev time

Q-G-08: Spectator Mode

Should the game surface support a read-only spectator mode (view auto-run without interaction)? Is this a separate LangGraph thread or a read-only state view? - Source: [[langgraph-gameplay-modes]] - Depends on: Q-G-01 (turn cycle design)

Q-G-09: Intel Suggestion UI During Node Activation

How does the rendering surface present intel suggestions (from harvesters) during node activation? Is it an interrupt() modal, a sidebar, or a notification queue? - Source: [[langgraph-unit-node-interaction-model]] - Depends on: Q-G-06 (renderer capabilities)