Q-M-08: LangGraph Internal Limits

Would a hexagonal grid of 100+ nodes hit any internal LangGraph limits on graph size or edge count? What are the documented ceilings? - Source: [[langgraph-hex-node-mapping]] - Depends on: LangGraph docs / testing

Q-M-09: State Serialization With Complex Objects

When units carry complex configs, agent handles, or non-serializable objects, does the checkpointer handle them? What objects survive serialization and what breaks? - Source: [[langgraph-node-anatomy]] - Depends on: checkpointer backend choice (Q-PI-05)

Q-M-10: Game State vs Agent State Separation

Should the “game” state (positions, health, terrain) and the “agent” state (configs, access lists, intel items) share the same LangGraph state schema or be separated into subgraphs? Does separation help or hurt the membrane? - Source: [[langgraph-unit-node-interaction-model]] - Depends on: schema design, performance