Open Questions — Layered
Status: OPEN (seed document) Created: 2026-05-11 Wiki depot:
/workcell/llm-wiki/wiki/architecture/ Repo:
langgraph-game-surface
Layer 1: Pi — Hardware, Runtime, Agent Harnesses
The infrastructure layer. What the game runs ON.
Q-PI-01: LangGraph Compile Time on Pi 4
At what map size does LangGraph compile time become a practical blocker on Pi 4 hardware? 10x10 hex? 50x50? 100x100? - Source: [[langgraph-hex-node-mapping]] - Depends on: actual benchmarking
Q-PI-02: Bun→Python Subprocess Overhead
How much does invoking a Pi agent (Bun/JS) from within a LangGraph node (Python) cost per turn on a Pi 4 — subprocess spawn vs HTTP vs IPC? - Source: [[langgraph-tool-execution-tradeoffs]] - Depends on: benchmarking subprocess vs HTTP latency