Unit Animation

The renderer uses manifests/unit_compact_assault.json and direct individual PNG frames. Dormant units draw static_00. The selected active unit, and any unit standing on an in_progress node, loop the idle frames with a small in-place bob/pulse so working agents are visible without changing movement rules.

Controls

D-pad     cursor/menu navigation
A         select/confirm
B         back/delete
X         unit menu / input page
Y         node menu / suggestion
L1/R1     cycle units
SELECT    phase overlay
START     pause/checkpoint menu

Use Exit Game from the tile or pause menu to return to the KNULLI game list. The launcher only exits the pygame client and restarts oga_events; it does not kill broad process names or staged server/agent processes.