Open Questions
- Does Wargame Engine’s
controller.run()loop block in a way that prevents LangGraph from running its super-steps? Or can the loop be hijacked? - Can Wargame Engine’s node-tree viewport map hexes dynamically (spawning viewport nodes at runtime) or must viewport nodes be pre-defined?
- Does Wargame Engine’s save/load system conflict with LangGraph’s checkpointer, or can they coexist (engine saves visual state, LangGraph saves game state)?
Addendum: Fabula — Found and Evaluated
Source: pygame.org/project-fabula-1746-3160.html Author: Florian Berger (fberger) Last release: 0.8.3, June 2012 (14 years dead) Stack: Python 3, Pygame, clickndrag library Distribution: Tarballs from personal static host (no GitHub, no PyPI)