Godot — Overkill, Wrong Platform

GDScript (Python-like) with dedicated IDE. Extremely capable but: - Not Python — would need to bridge GDScript ↔︎ LangGraph’s Python runtime - Runs its own editor, its own scene tree, its own everything — would fight LangGraph, not complement it - Heavy for RG40XXV - The effort-to-fit ratio is poor for a 10-unit prototype


Panda3D — Wrong Domain

3D engine with Python scripting. Overkill for a 2D hex/tile strategy game. Wrong fit.


OpenRA — Wrong Runtime

C# (79%), Lua (16%). Cannot integrate with Python LangGraph. Map format and trait system are conceptually borrowable but the engine itself is unusable.