Synthesis: Wargame Engine + Fabula Pattern
| Layer | What to Use | Source |
|---|---|---|
| Rendering | Wargame Engine’s node-tree viewport, scene system, GUI | Wargame Engine (alive, 2024) |
| Integration pattern | Client-server event protocol, visualization-agnostic world model | Fabula (dead, 2012, conceptual only) |
| Save/load | Both — Wargame handles visual state serialization, LangGraph checkpointer handles game state | Combined |
| Input handling | Wargame’s input system → serialized as events → dispatched to LangGraph | Wargame for capture, Fabula pattern for dispatch |