TOC

Tool Category Time Group Individual Summary
Love Your Neighbour? ENERGIZERS 5-30 min 10-40 In this fun and active group game, participants sit in a circle, with one person in the middle.
Letter to Myself FACILITATING ACTION 5-30 min 40+ Often done at the end of a workshop or program, the purpose of this exercise is to support participants in applying their insights and learnings, by writing a letter and sending it to their future selves.
Feedback Hats FACILITATING ACTION 30-60 min 10-40 Six Thinking Hats is a book by Edward de Bono which describes a tool for group discussion and individual thinking involving six colored hats.
The Shouting Game ENERGIZERS 5-30 min 10-40 This simple group game is played in a circle.
Portrait Gallery TEAM 30-60 min 40+ The Portrait Gallery is an energetic and fun icebreaker game that gets participants interacting by having the group collaboratively draw portraits of each member.
Human Machine ENERGIZERS 5-30 min 10-40 This fast and physical group activity gets participants moving and working together in a way that generates energy and promotes collaboration.
Dance, Dance, Dance ENERGIZERS 5-30 min 40+ In this short and physically active energizer, participants dance playfully in small teams.
3 Question Mingle TEAM 30-60 min 40+ An activity to support a group to get to know each other through a set of questions that they create themselves.
Explore your Values SELF-LEADERSHIP 60-120 min 40+ Your Values is an exercise for participants to explore what their most important values are.
Take a Stand INNOVATION 60-120 min 10-40 This is a practical, dynamic and versatile method for groups to explore ideas and questions together.
Bang ENERGIZERS 5-30 min 10-40 Bang is a group game, played in a circle, where participants must react quickly or face elimination.
What are you doing? ENERGIZERS 5-30 min 10-40 This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses.
Lego Challenge TEAM 60-120 min 40+ A team-building activity in which groups must work together to build a structure out of lego, but each individual has a secret “assignment” which makes the collaborative process more challenging.
Hello Kitty ENERGIZERS 5-30 min 40+ A simple and short group game all about trying to make each other crack a smile.
The Viking ENERGIZERS 5-30 min 10-40 In this group game, players stand in a circle and perform a series of loud physical moves, passing from one person to the next.
Rollercoaster Check-In TEAM 30-60 min 10-40 This playful method creates a powerful shared picture of the feelings in the group.
Shake Down ENERGIZERS 5-30 min 10-40 In this short and very physical energizer, the group shakes out their bodies one limb at a time.
I Love You Honey… ENERGIZERS 5-30 min 10-40 A simple and short group game all about trying to make each other crack a smile.
Project Mid-way Evaluation FACILITATING ACTION 30-60 min 2-10 This method is useful for evaluating a project currently in progress, to see if any adjustments need to be made for the team to work more effectively together.
Action Plan Workshop: The Arrow FACILITATING ACTION 120-240 min 10-40 This workshop aims to help participants define, decide and achieve their goals.
Line-Up TEAM 5-30 min 10-40 In this short group challenge, participants must organize themselves in a line according to a certain criteria (like height) without speaking.
Current Strongest Impression TEAM 60-120 min 40+ Openness is one of the most important ingredients in building constructive relationships and thriving teams.
Dotmocracy FACILITATING ACTION 5-30 min 40+ Dotmocracy is a simple method for group prioritization or decision-making.
Conflict Responses TEAM 60-120 min 10-40 A workshop for a team to reflect on past conflicts, and use them to generate guidelines for effective conflict handling.
Feedback Map TEAM 60-120 min 10-40 This is a feedback exercise to support participants to deliver feedback that is clear and specific, especially after working in multiple project teams over a longer period of time.
Back-turned Feedback TEAM 60-120 min 40+ Regular, effective feedback is one of the most important ingredients in building constructive relationships and thriving teams.
3 Action Steps FACILITATING ACTION 120-240 min 40+ This is a small-scale strategic planning session that helps groups and individuals to take action toward a desired change.
The AIR Feedback Model TEAM 30-60 min 10-40 Constructive feedback is feedback regarding an individual’s performance that can be used to build (construct) connection, successful habits and behaviors.
Exploring Client Centricity INNOVATION 60-120 min 2-10 Client-centricity” (or “client-focus”) is an approach to business based on putting the client/customer at the center of an organization’s philosophy, strategy, and operations.
Parking Lot FACILITATING ACTION 5-30 min 10-40 This is a classic business tool used to keep meetings and workshops focused on track.
Telling Our Stories TEAM 60-120 min 10-40 To work effectively together team members need to build relations, show trust, and be open with each other.
Personal SWOB Assessment SELF-LEADERSHIP 60-120 min 40+ A versatile workshop for personal assessment and action planning, in which participants use the SWOB model (Strengths, Weaknesses, Opportunities and Barriers) to assess themselves, reflect upon key areas for development and create a concise action plan.
Design Your Life - The Archery Model SELF-LEADERSHIP 60-120 min 2-10 This is a solo exercise designed to assist you in shaping your life through guided reflection questions.
Count Up TEAM 5-30 min 10-40 In this short exercise, a group must count up to a certain number, taking turns in a random order, with no two people speaking at the same time.
Go Bananas ENERGIZERS 5-30 min 10-40 This fast, physical and loud energizer, has a high level of silliness and quickly charges up a group.
The 5 Whys INNOVATION 30-60 min 2-10 This simple and powerful method is useful for getting to the core of a problem or challenge.
Sync Claps ENERGIZERS 5-30 min 10-40 This circle exercise is simple, but challenging and very effective for generating focus and alignment in a group.
Rapid Research INNOVATION 5-30 min 40+ A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside.
Feedback: Appreciation Mingle TEAM 60-120 min 40+ The Appreciation Mingle is an exercise in which every member in a group gives appreciation to every other member in the group.
User Day-parting INNOVATION 60-120 min 2-10 This exercise supports a user-centred approach to product and service innovation.
What’s in the Bag? ENERGIZERS 5-30 min 10-40 This is a fun icebreaker or energizer where participants are asked “What’s in the bag?” It’s a simple way to engage people and have fun getting to know each other, it gets participants to step into the space together.
Campfire TEAM 30-60 min 2-10 People spend hours sitting in training sessions, sifting through orientation manuals, and playing corporate e-learning games to learn the know-how for their new positions.
Apple-Drawing Ideation INNOVATION 30-60 min 40+ The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same.
Reflection: Team TEAM 60-120 min 10-40 Purpose: Team reflection is for members to express thoughts, feelings, and opinions about a shared experience, to build openness and trust in the team, and to draw out key learnings and insights to take forward to improve future application.
Who Are We Now? ENERGIZERS 5-30 min 10-40 This is a fun icebreaker or energizer! Great for laughs and energy, the shedding of stress, status and
5-4-3-2-1 Grounding Technique WELL-BEING 5-30 min 2-10 They say “A Calm Mind is an Effective Mind” and with a calmer mind, you can better explore those challenges in life with calmness and centered awareness.
Diffusion Curve Reflection INNOVATION 30-60 min 10-40 The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations.
Roles & Responsibilities TEAM 30-60 min 10-40 Defining roles and responsibilities helps move your team from “storming” to “norming”, or helping “performing” teams to get back or to stay on track.
Alignment & Autonomy TEAM 60-120 min 10-40 Purpose: A workshop to support your business and teams by minimizing barriers to being agile & flexible and maximizing alignment & autonomy - enabling teams to adapt to change to achieve better results faster.
90-Minute Prototypes INNOVATION 60-120 min 40+ 90-Minute Prototypes is a short and sweet prototyping workshop that challenges teams to build basic clickable app prototypes within 90 minutes.
Team Self-Assessment TEAM 60-120 min 2-10 This is a structured process designed for teams to explore the way they work together.
Team Purpose & Culture TEAM 120-240 min 2-10 This is an essential process designed to help teams define their purpose (why they exist) and their culture (how they work together to achieve that purpose).
Myers-Briggs Team Reflection TEAM 60-120 min 10-40 A workshop to explore personal traits and interpersonal relations using the Myers-Briggs personalities model.
Project Wrap-up FACILITATING ACTION 120-240 min 40+ This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team.
Principles of Effective Feedback TEAM 60-120 min 10-40 The purpose of this exercise is for a group to discuss, define, and identify key principles of effective feedback.
Circle of Influence TEAM 60-120 min 10-40 A workshop to review team priorities and made choices about what to focus on individually and collectively.
IDOARRT Meeting Design FACILITATING ACTION 5-30 min 40+ IDOARRT is a simple tool to support you to lead an effective meeting or group process by setting out a clear purpose, structure, and goals at the very beginning.
This n’ That CREATIVITY 30-60 min 10-40 Creativity is connecting things. If you are looking to give your creative mind a workout with a simple concept mash-up, look no further.
Team Remote Working Charter TEAM 60-120 min 10-40 This tool guides your team through the process of writing a remote working charter, defining the guidelines and behavior expected of their remote team.
Near and Dear FACILITATING ACTION 5-30 min 10-40 Have you ever been in the middle of a discussion with a group that is trying to reach a decision about something and realized that you actually don’t have much of a stake in what happens?
World Cafe INNOVATION 60-120 min 40+ World Café is a simple yet powerful method, originated by Juanita Brown, for enabling meaningful conversations driven completely by participants and the topics that are relevant and important to them.
Stakeholder Analysis FACILITATING ACTION 30-60 min 10-40 Managing stakeholders can help you ensure that your projects are met with success where others might fail.
Mapping Organizational Culture TEAM 30-60 min 2-10 Assess, map and transform organizational culture via deep reflection.
How Might We Questions INNOVATION 30-60 min 40+ How Might We (HMW)
Draw Toast INNOVATION 30-60 min 40+ You can use the Draw Toast exercise to introduce people to the concepts of visual thinking, working memory, mental models and/or systems thinking.
The GROW Coaching Model TEAM 60-120 min 2-10 The GROW Model is a coaching framework used in conversations, meetings, and everyday leadership to unlock potential and possibilities.
Habit Reflection: Create a Habit that Sticks SELF-LEADERSHIP 60-120 min 2-10 This is a simple tool to help you create a habit that actually sticks!
Critical Thinking Mindset SELF-LEADERSHIP 30-60 min 2-10 A critical thinking mindset supports people to reflect by using critical thinking questions when they discover and discuss new information.
Impact/Effort Matrix TEAM 5-30 min 2-10 Purpose: To generate ideas and examine them by two factors: Impact and Effort.
Lightning Decision Jam FACILITATING ACTION 60-120 min 2-10 The problem with anything that requires creative thinking is that it’s easy to get lost, lose focus, and fall into the trap of having useless, open-ended, unstructured discussions.
History Map TEAM 60-120 min 40+ The main purpose of this activity is to reflect on a shared experience.
Crocodile River TEAM 60-120 min 40+ A team-building activity in which a group is challenged to physically support one another in an endeavor to move from one end of a space to another.
Idea & Concept Development INNOVATION 60-120 min 40+ Ideation and Concept Development is a process for groups to work creatively and collaboratively to generate creative ideas.
1, 2, 4, ALL! INNOVATION 5-30 min 40+ With this facilitated 1, 2, 4, ALL technique, you can immediately include everyone regardless of how large the group is.
MethodKit for Team Development TEAM 60-120 min 2-10 In the age of digital, we still use analogue tools for meetings and workshops, with blank canvases like whiteboards, flip charts and notebooks as the rule.
My Daily P.A.C.T. WELL-BEING 5-30 min 2-10 This is a solo exercise to help you kick-start your day with a daily P.A.C.T.
Difficult Participants FACILITATING ACTION 5-30 min 2-10 Ever have to deal with difficult participants?
The Sketch Game DEIB 30-60 min 10-40 A drawing exercise that shows us how we can have different perspectives on various subjects and/or objects - demonstrating cultural diversities.
Kanban Pizza Game TEAM 60-120 min 40+ This Pizza Game is a great way for new or established teams to understand the principles of Lean & Agile by diving into Kanban in a quick and fun way that is hard to communicate through words alone.
Design Sprint for Any Team TEAM 120-240 min 2-10 Inspired by Google’s design sprint process, this workshop provides a structure that teams can use to rapidly prototype and test new ideas.
Active Listening SELF-LEADERSHIP 60-120 min 40+ This activity supports participants to reflect on a question and generate their own solutions using simple principles of active listening and peer coaching.
Mash-Up Innovation INNOVATION 60-120 min 40+ Mash-ups is a collaborative idea generation method in which participants come up with innovative concepts by combining different elements together.
Check-In / Check-Out TEAM 5-30 min 40+ Purpose: Check-in and check-out processes are fundamental to the work we engage in, and set the context or “the mood” for the work ahead.
Marshmallow Challenge TEAM 60-120 min 40+ A team-building activity in which teams must compete to build the tallest free-standing structure out of 20 sticks of spaghetti, one meter of tape, one meter of string, and one marshmallow.
Future Mapping INNOVATION 30-60 min 40+ The purpose of Future Map is to create a shared view of industry trends in the recent past, present, and future.
Gratitude Exercises & Activities WELL-BEING 5-30 min 2-10 While it is admirable to share our gratitude and good feelings with others, we rarely stop to think about what giving others our gratitude can do for us.
Start Small CREATIVITY 30-60 min 10-40 Any creative endeavour can generate a certain amount of anxiety.
Marimba! ENERGIZERS 5-30 min 10-40 This fast and loud energizer is highly effective for boosting a group’s energy in a very short amount of time.
Demands Continuums DEIB 30-60 min 10-40 A tool that helps a designer assess the demands a product/design puts on the user.
How-Now-Wow Matrix INNOVATION 30-60 min 10-40 This game naturally follows the creative idea generation phase and helps players select ideas to develop further.
Who | What | When Matrix TEAM 30-60 min 2-10 Many meetings end with a “next steps” or “action items” discussion.
Feedback: I appreciate… TEAM 60-120 min 40+ Regular, effective feedback is one of the most important ingredients in building constructive relationships and thriving teams.
Engineering Your Team OS TEAM 60-120 min 10-40 This is designed to work as a standalone workshop or as a companion to the Team Self-Assessment tool.
Future Trends INNOVATION 60-120 min 10-40 This tool helps small and large groups to identify key transformative trends over the next few years, explore their consequences, and begin to look at how they can be met to create business opportunities.
Systems Thinking: The Iceberg Model FACILITATING ACTION 60-120 min 40+ Systems thinking is a way of approaching problems that asks how various elements within a system — which could be an ecosystem, an organization, or something more dispersed such as a supply chain — influence one another.
Conversation Capture CREATIVITY 30-60 min 10-40 Observing the lives of others is not only an essential element of how we define our own identities, it can also be a great spark for creativity.
Protobot CREATIVITY 30-60 min 10-40 One of the best ways to explore creativity is through building.
Coach Yourself out of a Funk in 3 Steps WELL-BEING 30-60 min 2-10 Things can get tough sometimes, it will happen, we are human.
Quantify Yourself CREATIVITY 30-60 min 10-40 If curiosity and empathy can be a driver of creativity, there is no reason why they need be restricted to the observation of others.
Walkabout CREATIVITY 30-60 min 10-40 The connection between walking and enhanced creativity has a long history.
Feedback: Start, Stop, Continue TEAM 60-120 min 40+ This is an exercise for groups or teams who are mature, have worked together for some time, and are familiar with giving and receiving feedback.
Unintended Consequences INNOVATION 30-60 min 10-40 In this workshop groups examine the unintended consequences of technologies and use those to inspire new potential business opportunities.
The Circle of Trust DEIB 30-60 min 2-10 The Circle of Trust is a tool that can be used both individually and for groups.
Reflection: Individual SELF-LEADERSHIP 30-60 min 2-10 Purpose: Individual reflection helps to pick apart complex experiences, so that the successes of the experience can be repeated or improved, and the failures provide learning opportunities for growth.
Dinner Challenge TEAM 120-240 min 40+ This is a group activity that explores group dynamics, team-building and creative problem solving.
Check-In and Check-Out Questions TEAM 30-60 min 40+ Purpose: Check-in and check-out processes are fundamental to the work we engage in, and set the context and the tone for what we will actually do together.
Hot Air Balloon FACILITATING ACTION 30-60 min 2-10 A great tool to kick-off ANY workshop! The hot air balloon is a metaphorical method that aims to identify strengths, weaknesses, external forces, stakeholders and goals all in a simple and well-structured process.
Project Point of Departure FACILITATING ACTION 60-120 min 2-10 This is a method for individuals and teams to define the structure, direction and first steps of a project.
I Like | I Wish | I Wonder INNOVATION 5-30 min 40+ Teams need to explore, experiment, and take risks to innovate, and early efforts require effective feedback exchanges.
The Story Spine CREATIVITY 60-120 min 2-10 Using the story spine to craft engaging storytelling can capture your audience’s attention and connect with them emotionally.
Team Retrospective TEAM 30-60 min 2-10 Running regular team retrospectives is important if you want your team to improve and grow.
Appreciation Train TEAM 60-120 min 10-40 This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust.
Appreciative Inquiry: Root Causes of Success TEAM 60-120 min 40+ What made success possible? In less than one hour, a group of any size can generate the list of conditions that are essential for its success.
Personal Presentations TEAM 120-240 min 40+ A simple exercise in which each participant prepares a personal presentation of him/herself sharing several important experiences, events, people or stories that contributed to shaping him or her as an individual.
Stinky Fish TEAM 60-120 min 40+ A short activity to run early in a workshop/program focused on sharing any concerns related to the overall theme.