Notes


Spec 3: DC Native Asset Formats (shachi/assets.h)

Problem

Runtime format conversion (PNG→PVR texture, OBJ→triangle strip) wastes precious SH-4 cycles. The Katana SDK solved this with offline conversion tools (PVRConv, GDWorkshop). Shachi needs a build-time pipeline that produces DC-native formats, and runtime loaders that can memcpy them straight to VRAM.