Implementation Priority

Spec Priority Why Dependencies
2. SH4 Math P0 Immediate — just include public domain file None
8. Profiler P0 Need measurement before optimizing anything KOS perfctr
3. Asset Formats P1 Enables all rendering work sh-texconv tool (BUILD)
4. Materials P1 Enables multi-pass rendering Asset formats, PVR2 headers
1. VMU P1 First visible differentiator KOS vmu_fb, vmufs
7. Asset Manager P2 Enables scene transitions Asset formats
6. Task System P2 Enables disc streaming KOS worker_thread
5. Compositor P3 Enables multi-view rendering Materials, math