5.4 Asset Integration (Spec 3)
/* Use SPECTRE's asset loading */
int d3tui_shachi_tex_load(const char *path, sh_texture_t *out);
/* D3-TUI specific asset helpers */
d3tui_font_t *d3tui_shachi_font_load(const char *path);
5.5 Profiler Integration (Spec
8)
/* Use SPECTRE's profiler */
void d3tui_shachi_prof_frame_begin(void);
void d3tui_shachi_prof_frame_end(void);
/* D3-TUI specific profiling zones */
void d3tui_shachi_prof_terminal_begin(void);
void d3tui_shachi_prof_terminal_end(void);
void d3tui_shachi_prof_render_begin(void);
void d3tui_shachi_prof_render_end(void);
6. Implementation Details