3. SPECTRE Specifications Overview

3.1 Spec 1: VMU Interface

Status: P1 Priority
D3-TUI Usage: VMU display integration
Integration Points: - Device enumeration - Screen rendering - Save game management (future)

3.2 Spec 2: SH4 Math

Status: P0 Priority
D3-TUI Usage: Font rendering optimizations, vertex transformations
Integration Points: - Vector math - Matrix operations - Trigonometric functions

3.3 Spec 3: DC Native Asset Formats

Status: P1 Priority
D3-TUI Usage: Font texture loading, asset management
Integration Points: - Texture loading (.pvr format) - Mesh loading (future) - Asset management