6.3 Texture Atlas Optimization
- Pack characters tightly to minimize texture size
- Use multiple atlases for different character sets
- Cache frequently used characters
6.4 Vertex Submission
Optimization
- Use PVR2 Store Queue (SQ) for vertex submission
- Minimize context switches
- Use EOL (End of List) markers appropriately
7. Memory Management
7.1 Texture Memory
- Font textures stored in VRAM
- Maximum texture size: 1024x1024 (PVR2 limit)
- Typical font texture: 256x256 = 131KB (ARGB1555)