9. Alternatives Considered
9.1 Option A: Full VT100 Implementation
Pros: Maximum compatibility
Cons: Complex, large code size, high memory usage
Decision: Implement subset, expand as needed
9.2 Option B: Minimal ANSI Only
Pros: Simple, small footprint
Cons: Limited functionality, poor compatibility
Decision: Implement common VT100 subset
9.3 Option C: Custom Protocol
Pros: Optimized for Dreamcast
Cons: Incompatible with existing tools
Decision: Rejected in favor of standards compliance
10. Open Questions
- Should we support 256-color mode?
- What is the maximum practical scrollback size for Dreamcast?
- Should we implement alternate screen buffer?
- How to handle mouse input (if at all)?