Architecture
[[tailscale-canonical-config]] — Audit: current Tailscale state on Pi+RG, 7 issues found, optimal config spec
[[prototype-blueprint-30-node-7-phase]] — Structural blueprint: 30 nodes, 7 phase lanes, 15 pieces to stage
[[alternative-engines-recoil-love]] — RecoilEngine rejected, LOVE viable but adds Lua boundary
[[wargame-engine-rg-deployment]] — Confirmed: Wargame Engine runs on RG40XXV (Python 3.12, pygame 2.5.2, 640x480, gamepad)
[[langgraph-engine-evaluation]] — Pygame engine survey: Wargame Engine recommended, Sequtus as reference, 7 engines evaluated
[[langgraph-layered-questions]] — 27 open questions across Pi (7), Game (10), and Membrane (10) layers
[[langgraph-unit-node-interaction-model]] — Units as state cases, nodes as task spaces, access gating, config overrides, passive intel harvesting
[[langgraph-tool-execution-tradeoffs]] — LangChain tools vs external agent harnesses inside LangGraph nodes
[[langgraph-node-anatomy]] — Full catalog of what a LangGraph node can contain (input, process, output, references, constraints)
[[langgraph-hex-node-mapping]] — Hex/tile to LangGraph node mapping concept exploration
[[langgraph-gameplay-modes]] — Auto-run vs control mode + per-unit/lane AI toggles
[[langgraph-game-surface]] — LangGraph as turn-based strategy game backend + console client architecture (RG40XXV/Wii/PS2 → Pi)