3. Preliminary Mapping: D3-TUI → SHACHI-patterns

Based on capture analysis and D3 (Dreamcast) context:

D3-TUI Component Likely SHACHI-patterns Match SPECTRE Spec Alignment Confidence
Texture Streaming Metadata-First Layout (STR-002) Asset Formats (Spec 3) Medium
Vertex Processing CPU Vertex Lighting (REN-001) SH4 Math (Spec 2) High
Texture Compression Hardware-Decoded Compression (TEX-001) Asset Formats (Spec 3) High
Asset Loading Filename-Based Asset Loading (ARC-001) Asset Manager (Spec 7) Medium
Scene Organization Atomic Scene Bundle (ARC-002) Asset Formats (Spec 3) Medium
Audio System Monolithic Archive with Slot Indexing (AUD-001) Asset Formats (Spec 3) Medium
Render Effects FMV Alpha Compositing (REN-003) Material System (Spec 4) Medium
State Management State Machine Warm-Keeper (REN-004) Compositor (Spec 5) Low
Special Effects Render-to-Texture as Mechanic (REN-002) Compositor (Spec 5) Low