5.2 Phase 2: Rendering Patterns (P1)

TEX-001: Hardware-Decoded Compression

Implementation: Use PVR2’s hardware texture decompression Status: theoretical → attempted Validation: Load compressed font textures Testing: - [ ] Load VQ-compressed textures - [ ] Load paletted textures - [ ] Measure decompression performance - [ ] Verify visual quality

Implementation Details:

/* In d3tui_font.c */
d3tui_font_t *d3tui_font_load_compressed(const char *path) {
    sh_texture_t tex;

    // Try to load as compressed texture
    if (sh_tex_load(path, &tex) == 0) {
        // Success - texture is decompressed by hardware
        d3tui_font_t *font = create_font_from_texture(&tex);
        return font;
    }

    // Fall back to uncompressed
    return d3tui_font_load(path);
}