3. SPECTRE Specifications Overview
3.1 Spec 1: VMU Interface
Status: P1 Priority
D3-TUI Usage: VMU display integration
Integration Points: - Device enumeration - Screen
rendering - Save game management (future)
3.2 Spec 2: SH4 Math
Status: P0 Priority
D3-TUI Usage: Font rendering optimizations, vertex
transformations
Integration Points: - Vector math - Matrix operations -
Trigonometric functions
3.3 Spec 3: DC Native Asset Formats
Status: P1 Priority
D3-TUI Usage: Font texture loading, asset
management
Integration Points: - Texture loading (.pvr format) -
Mesh loading (future) - Asset management