4.4 Vertex Format
typedef struct {
float x, y, z; /* Screen position (z = 0 for 2D) */
float u, v; /* Texture coordinates */
uint32_t argb; /* Vertex color (ARGB8888) */
} d3tui_vertex_t;
typedef struct {
float x, y, z; /* Screen position (z = 0 for 2D) */
float u, v; /* Texture coordinates */
uint32_t argb; /* Vertex color (ARGB8888) */
} d3tui_vertex_t;