12.1 Technical Risks
| Risk | Probability | Impact | Mitigation |
|---|---|---|---|
| PVR2 text rendering performance | Medium | High | Optimize vertex submission, use texture atlases |
| Memory constraints | High | High | Careful memory management, asset streaming |
| SH-4 CPU limitations | Medium | Medium | Use SH4 Math optimizations, minimize divisions |
| Emulator divergences | Medium | Medium | Test on real hardware, use SHACHI-PROBE for validation |