vmufb_t + vmufb_paint_area() |
48x32 monochrome framebuffer compositing |
Good. Thin wrap only. |
vmufb_present(fb, dev) |
Push framebuffer to VMU via maple_device_t |
Needs port/slot addressing. |
vmufb_print_string() |
Text rendering on VMU |
Good. Pass through. |
vmu_pkg_t + vmu_pkg_build() |
Save file header packaging |
Need game-level save abstraction. |
vmufs_read/write/delete() |
Low-level FS read/write |
Need to wrap with save slots. |
vmufs_free_blocks() |
Space check |
Need pre-write validation. |
maple_enum_type(MAPLE_FUNC_MEMCARD) |
Find VMUs |
Need stable port/slot addressing. |