Textures
| ID | Pattern | Status | Platforms | Source |
|---|---|---|---|---|
| TEX-001 | Hardware-Decoded Compression | theoretical | DC, PS2 | D2 |
| TEX-002 | Per-Scene Segmentation | theoretical | DC | D2 |
| ID | Pattern | Status | Platforms | Source |
|---|---|---|---|---|
| TEX-001 | Hardware-Decoded Compression | theoretical | DC, PS2 | D2 |
| TEX-002 | Per-Scene Segmentation | theoretical | DC | D2 |