TEX-001: Hardware-Decoded Compression 🔄 ATTEMPTED
Status: Implementation in progress
Implementation Location:
src/d3tui/spectre/spectre_integration.c,
src/workspace/shachi/src/assets.c
Key Features: - PVR texture loading via shachi - VQ compression support (hardware decoded) - Palette texture support
Evidence:
// shachi/assets.c - texture loading with hardware decoding
// PVR format textures automatically decompressed by Dreamcast GPU
Validation Status: In progress
STR-002: Metadata-First Layout 🔄 ATTEMPTED
Status: Design phase
Implementation Location:
src/d3tui/font/font_system.h - d3f_header_t
Key Features: - D3F format has structured header with metadata - Character metadata array for glyph positioning - Texture atlas metadata for rendering