TEX-001: Hardware-Decoded Compression 🔄 ATTEMPTED

Status: Implementation in progress

Implementation Location: src/d3tui/spectre/spectre_integration.c, src/workspace/shachi/src/assets.c

Key Features: - PVR texture loading via shachi - VQ compression support (hardware decoded) - Palette texture support

Evidence:

// shachi/assets.c - texture loading with hardware decoding
// PVR format textures automatically decompressed by Dreamcast GPU

Validation Status: In progress


STR-002: Metadata-First Layout 🔄 ATTEMPTED

Status: Design phase

Implementation Location: src/d3tui/font/font_system.h - d3f_header_t

Key Features: - D3F format has structured header with metadata - Character metadata array for glyph positioning - Texture atlas metadata for rendering