3. Preliminary Mapping: D3-TUI → SHACHI-patterns
Based on capture analysis and D3 (Dreamcast) context:
| D3-TUI Component | Likely SHACHI-patterns Match | SPECTRE Spec Alignment | Confidence |
|---|---|---|---|
| Texture Streaming | Metadata-First Layout (STR-002) | Asset Formats (Spec 3) | Medium |
| Vertex Processing | CPU Vertex Lighting (REN-001) | SH4 Math (Spec 2) | High |
| Texture Compression | Hardware-Decoded Compression (TEX-001) | Asset Formats (Spec 3) | High |
| Asset Loading | Filename-Based Asset Loading (ARC-001) | Asset Manager (Spec 7) | Medium |
| Scene Organization | Atomic Scene Bundle (ARC-002) | Asset Formats (Spec 3) | Medium |
| Audio System | Monolithic Archive with Slot Indexing (AUD-001) | Asset Formats (Spec 3) | Medium |
| Render Effects | FMV Alpha Compositing (REN-003) | Material System (Spec 4) | Medium |
| State Management | State Machine Warm-Keeper (REN-004) | Compositor (Spec 5) | Low |
| Special Effects | Render-to-Texture as Mechanic (REN-002) | Compositor (Spec 5) | Low |