2.1 SHACHI-patterns (from /from/library/polygon/SHACHI-patterns/)

Pattern Categories: - Streaming (2 patterns): Brute-Force Streaming, Metadata-First Layout - Rendering (4 patterns): CPU Vertex Lighting, Render-to-Texture as Mechanic, FMV Alpha Compositing, State Machine Warm-Keeper - Textures (2 patterns): Hardware-Decoded Compression, Per-Scene Segmentation - Audio (1 pattern): Monolithic Archive with Slot Indexing - Architecture (2 patterns): Filename-Based Asset Loading, Atomic Scene Bundle

Status: All patterns are currently theoretical (observed in commercial games, not yet attempted)