Asset Extraction Map
Private source material is staged outside git:
/mnt/kitchen/from-house/assets/private/d2-title
Known local evidence from the investigation bundle:
/Users/mehdifarah/.pearl/staging/d3-tui-flycast-repair/raw-assets/extracted-candidates/D2_DISC1_ROOT_FILEMAP.tsv
/Users/mehdifarah/.pearl/staging/d3-tui-flycast-repair/raw-assets/extracted-candidates/D2_TITLE_MENU_CANDIDATES.tsv
High-priority candidate files:
NLOGO.PVM / NLOGO.CTS
Q_TITLEBGMT0.PVM
Q_TITLEBGMT1.PVM
Q_TITLEBGMT2.PVM
Q_TITLEMENU.PVM
Q_TITLE2D.PVM
Q_DMTITLE.PVM
TITLELOAD.PVM
Q_DJSNOW.PVM
SAKA_MNSNOW1A.PVM / .CTS
SAKA_MNSNOW1B.PVM / .CTS
SAKA_MNSNOW1C.PVM / .CTS
P_COMTIT*.PVR
P_COMTWD*.PVR
Next extraction path:
- Prefer exact FlycastVL texture dumps from the RG40XXV title menu when a controlled relaunch is available.
- Use the file map to extract title/menu candidates from private D2 material.
- Keep raw and extracted D2 assets out of git.
- Commit only tooling, metadata, manifests, and original D3-TUI source.