Asset Extraction Map

Private source material is staged outside git:

/mnt/kitchen/from-house/assets/private/d2-title

Known local evidence from the investigation bundle:

/Users/mehdifarah/.pearl/staging/d3-tui-flycast-repair/raw-assets/extracted-candidates/D2_DISC1_ROOT_FILEMAP.tsv
/Users/mehdifarah/.pearl/staging/d3-tui-flycast-repair/raw-assets/extracted-candidates/D2_TITLE_MENU_CANDIDATES.tsv

High-priority candidate files:

NLOGO.PVM / NLOGO.CTS
Q_TITLEBGMT0.PVM
Q_TITLEBGMT1.PVM
Q_TITLEBGMT2.PVM
Q_TITLEMENU.PVM
Q_TITLE2D.PVM
Q_DMTITLE.PVM
TITLELOAD.PVM
Q_DJSNOW.PVM
SAKA_MNSNOW1A.PVM / .CTS
SAKA_MNSNOW1B.PVM / .CTS
SAKA_MNSNOW1C.PVM / .CTS
P_COMTIT*.PVR
P_COMTWD*.PVR

Next extraction path:

  1. Prefer exact FlycastVL texture dumps from the RG40XXV title menu when a controlled relaunch is available.
  2. Use the file map to extract title/menu candidates from private D2 material.
  3. Keep raw and extracted D2 assets out of git.
  4. Commit only tooling, metadata, manifests, and original D3-TUI source.