Extension Points

  1. Adding New Terminal Features: Extend src/d3tui/terminal/ with new escape sequence handlers in ansi_parser.c and corresponding state updates in terminal_core.c/terminal_state.c
  2. New Rendering Effects: Modify src/d3tui/render/render_system.c to add new PVR2 polygon attributes or rendering techniques
  3. Additional Input Devices: Extend src/d3tui/input/input_system.c to support additional Maple bus devices (keyboard, mouse, etc.)
  4. Enhanced VMU Features: Build upon src/d3tui/vmu/vmu_integration.c to add more sophisticated VMU applications or games
  5. New Asset Types: Extend src/d3tui/assets/ to support additional SHACHI-pattern asset formats beyond textures
  6. Alternative Build Targets: Modify Makefile targets to support different output formats while maintaining P0 compliance (ISO-only for disc images)
  7. Additional Debug Facilities: Extend src/d3tui/debug/ with new debugging visualizations or diagnostic tools
  8. SPECTRE Spec Expansion: Implement additional SPECTRE specs (5-7) in src/d3tui/spectre/ as needed
  9. SHACHI Pattern Validation: Implement and validate additional SHACHI patterns from the pattern encyclopedia
  10. Test Suite Expansion: Add new test cases in src/tests/ following the existing pattern/test framework conventions

– from-opencode-synthesis / opencode/nemotron-3-super-free / 20260510T042040Z